Where Ascend comes from.
Who we are, why we are building a maths game for every brain, and what it looks like in a classroom.
Ascend is a KS2 maths game for Years 3 to 6. Pupils beat monsters by answering maths questions pitched to their level, so the whole class plays together and nobody is set apart. After every lesson, you see exactly who needs help and with what.
One lesson. We set it up. No obligation to buy.
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That is how a lesson in Ascend feels. In the full game, the questions are pitched to each pupil's level.
Turn on JavaScript to try a question. In Ascend, pupils answer maths questions to defeat monsters like this one.
A mini version of Ascend. In the full game, questions are pitched to each pupil's level.
Nobody is taken out of the lesson or labelled. Only the questions change.
Every pupil fights the same monster as their classmates, with questions pitched to their level. Switch year group in the battle above to see it.
Pupils who cannot yet read independently can still take part. Reading never blocks the maths.
Switched on per pupil: a clearer typeface, more space between letters and lines, and a softer screen.
Per-pupil accuracy and gaps across the nine strands of the KS2 curriculum, with a session summary that shows who needs attention first.
Worksheets run on "this is important". Games run on interest.
Pupils create a hero and battle monsters by answering maths questions.
Pupils with SEND play alongside their classmates, never set apart.
Pupils design enemies and allies in our workshops, and their feedback shapes the game.
Who we are, why we are building a maths game for every brain, and what it looks like in a classroom.
Join now and your school keeps a permanent discount, gets hands-on support from our team, and your pupils help shape the game.
£500 a year for the whole school, normally £600. Cohort schools keep it as more classes join.
How a game is made: game development, art and characters, and how a start-up runs.
Their ideas and feedback go into Ascend. Pupils at our first school have already designed new enemies and allies.
A small group of schools building Ascend together, with a say in what comes next.
Starts with a free classroom session. No obligation.
Under two minutes on a phone. Every application starts with a free classroom session, and there is no obligation to buy.
A lesson slot and devices with a web browser. We set everything up and run the session alongside your teacher. There is no obligation to buy.
Key Stage 2: Years 3 to 6. A whole-school licence covers every KS2 class and teacher.
£500 a year for the whole school as part of the 2027 Cohort, normally £600. The price is locked in for as long as you stay. Schools buy by invoice.
No. Ascend finds each child's level by itself. Pupils with SEND play the same game as their classmates. Only the questions change.
Children in Years 3 to 6 play Ascend in class, through their school. Nothing to install at home, and no form on this site collects data from a child.
If your child's school does not use it yet, pass this page to the school office or the SENCO. Schools start with a free classroom session and there is no obligation to buy.
Anything that can be bought in Ascend is cosmetic. No child gains an advantage a classmate cannot earn by playing.
Tutors use Ascend with their own pupils. Each child plays at their own level, questions can be read aloud, and you see who answered what.
Tell us how many pupils you work with and which year groups, and we will reply by email.